We’ve heard the frequent discussions (#RemoveTheMech) about the B.R.U.T.E., and decided this would be a good opportunity to explain the Fortnite philosophy. The mission of Fortnite is to bring players of all skill levels together to have a fun experience where anyone can win. For example – everyone having a shot at that first elimination or Victory Royale moment and the satisfying feeling that comes with it. Right now, we know there are players out there who have never had that opportunity.
Another part of the mission is to provide spectacle and entertainment when playing Fortnite. Bringing these moments to the game every week means there is always a new way to enjoy and experience the game.
The B.R.U.T.E. was added at the start of Season X with this mission in mind. Since then, we have seen players who had previously struggled with getting eliminations acquiring more, while the number of eliminations earned by more experienced players remained steady.
B.R.U.T.E. encounters should feel like a unique engagement and not be the dominant experience during a game. We made adjustments to the B.R.U.T.E within Arena, in line with that goal. Specifically for Arena we made the change to spawn rate in order to reduce late-game encounters. This is due to a higher number of players surviving to those circles compared to non-Arena modes. We’re happy with the results and the below graphs represent the current state of B.R.U.T.E. eliminations across both Arena and core modes.
Above you’ll see the average number of all B.R.U.T.E. eliminations per game in each mode (Solos, Duos, Squads, Team Rumble, Arena Solos, Arena Trios).
Above you’ll see the percent of all B.R.U.T.E. eliminations per game in each game mode (Solos, Duos, Squads, Team Rumble, Arena Solos, Arena Trios).
We regularly have and will continue to release content that shakes up gameplay in Fortnite in unexpected ways. And we’re committed to providing a constantly evolving, entertaining and fun experience to all players. -The Fortnite Team